mdl::alg::materials::designer::legacy::physically_metallic_roughness_sss¶
Definitions:¶
[1/1] ‘mdl::alg::materials::designer::legacy::physically_metallic_roughness_sss::physically_metallic_roughness_sss’¶
Label: ‘Physically Metallic Roughness - SSS’
Description: ‘Mixture of the usual PBR shader with a Subsurface scattering one’
- SDPropertyCategory = ‘Input’
- ‘baseColor’ = SDValueColorRGB(ColorRGB(0.214040995,0.214040995,0.214040995)) [CONNECTABLE]
Label: ‘Base Color/Diffuse’
Description: ‘Base Color channel’
- Types:
‘ColorRGB’ (SDTypeColorRGB) [Varying]
- ‘normal’ = SDMDLValueCall(mdl::state::normal()__default_call___194) [CONNECTABLE]
Label: ‘Normal’
Description: ‘Normal channel’
- Types:
‘float3’ (SDTypeFloat3) [Varying]
- ‘roughness’ = SDValueFloat(float(0.5)) [CONNECTABLE]
Label: ‘Roughness’
Description: ‘Roughness channel’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘metallic’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Metallic’
Description: ‘Metallic channel’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘height’ = SDValueFloat(float(0.5)) [CONNECTABLE]
Label: ‘Height’
Description: ‘Height channel’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘heightScale’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Scale’
Description: ‘provides significant physical detail to the surface by manipulating the vertices of the mesh’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘ior’ = SDValueFloat(float(1.5)) [CONNECTABLE]
Label: ‘IOR’
Description: ‘Desrcibes the index of refraction of the material medium’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘scattering’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Scattering’
Description: ‘How much to blend the SSS material to take into account vs. the usual PBR shader’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘scatteringScale’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Scale’
Description: ‘Artistict control to tweak the subsurface scattering effect’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘scatteringColor’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
Label: ‘Color’
Description: ‘Describes at which probability each wavelength scatters within the volume’
- Types:
‘ColorRGB’ (SDTypeColorRGB) [Uniform]
- ‘ambientOcclusion’ = SDValueFloat(float(1)) [CONNECTABLE]
Label: ‘Ambient Occlusion’
Description: ‘Ambient Occlusion channel’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘anisotropyLevel’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Anisotropy Level’
Description: ‘Anisotropy Level channel’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘anisotropyAngle’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Anisotropy Angle’
Description: ‘Anisotropy Angle channel’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘emissiveColor’ = SDValueColorRGB(ColorRGB(0,0,0)) [CONNECTABLE]
Label: ‘Emissive’
Description: ‘Emissive channel’
- Types:
‘ColorRGB’ (SDTypeColorRGB) [Varying]
- ‘emissiveIntensity’ = SDValueFloat(float(1)) [CONNECTABLE]
Label: ‘Emissive Intensity’
Description: ‘Controls how much light is emitted from the surface’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘specularLevel’ = SDValueFloat(float(0.5)) [CONNECTABLE]
Label: ‘Specular Level’
Description: ‘Specular Level channel’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘scalarZeroValue’ = SDValueFloat(float(0.5)) [CONNECTABLE]
Label: ‘Scalar Zero Value’
Description: ‘Determine the neutral height value’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘tiling’ = SDValueFloat(float(1)) [CONNECTABLE]
Label: ‘Tiling’
Description: ‘Tiling value to keep displacement tiling independent’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::material’ (SDTypeStruct)